Mc escher biography cortana
- We have partially intelligent assistants - Siri, Google, Cortana.
- We see plenty of bitching online about writers “answering questions they don't need to” and giving bad explanations.
- Thebaffler.com › outbursts › the-wife-glitch-schaffer.
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This has been a thought-provoking week. I’ve reframed my thinking about algorithms, but they keep popping up where I’m not expecting to see them. Which makes me think they keep popping up where I don’t see them. Life, it’s a complex digitalised chess-board.
Much reflexivity. Too much? But serendipity, perhaps, in the over-flow, if we have eyes to see it.
Of course, those eyes are both blinded and sighted by algorithms. I tried to probe that in this week’s postings. Algorithms are submerged as well as merged into their surroundings. Algorithms invite the apocalypse, in the etymological sense of that term as an unveiling.
This week’s postings seek to see where algorithms make us self referential, liking, buying and being the life of a person just like us. But still there are openings, all over the place, or are there? Perhaps all we need is one open door, a narrow way. But where is it? I’m not sure it’s clear in this week’s postings.
Algorithms both follow and lead culture. The need for speed / connection fo
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This is something that's been on my mind for a while, and it's been hard to shake - even in beautiful New Zealand. Thought I'd use some of the New Year's energy to write it up. It's a bit long - despite my efforts to get it down to a manageable size, but let's start somewhere.
There's a scene in the movie "I, Robot", inspired by Asimov's series of the same name, where the titular robot tells the main character that he cannot create a work of art. He does this while creating a rather striking sketch that most humans would be happy to have been the creator of. This movie stands out in my memory as unique because it briefly touches on what the purpose of existence might be to an artificial mind, unlike most I've seen. Intelligences in popular culture are often portrayed as villains, and even the ones on the side of humanity seem far too concerned with the same things we are - domination, power, control, even glimpses of happiness - that I'm given to wonder if it's been given any serious thought. It's something tha
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The Halo Graphic Novel
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The Halo Graphic Novel
The Halo Graphic Novel, also known as Halo: The Graphic Novel,[1] is a graphic novel published on July 19th, 2006 by Marvel Comics in partnership with Bungie Studios. It is the series' first entry into the sequential art medium, and features aspects of the Halo universe which until then had not been discussed or seen in any medium.
The majority of the book is divided into four short stories by writers and artists from the computer game and comic industries. Each tale focuses on different aspects of the Halo universe, revealing stories that are tangential to the main plot of the game. The book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources. TheHalo Graphic Novel was well-received, with reviewers noting the cohesiveness of the work as a whole, as well as the diversity of the individual material. It's success led to Marvel producing Halo:
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